Accelerating graphics and much more.
Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR.
GPU-driven Compute Encoding
MoltenGL provides many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES 2.0 API. And MoltenGL will continue to run your OpenGL ES application or game on future versions of iOS and macOS, should Apple remove OpenGL ES in the future. 55 rows Metal has been available since June 2, 2014 on iOS devices powered by Apple A7 or later. Jun 19, 2017 Mac computers that support Metal. Find out if your Mac computer supports Metal in OS X El Capitan and later. Metal is a graphics technology from Apple that allows the main processor (CPU) and graphics processor (GPU) to work together more effectively, providing faster and more fluid graphics performance in games and high-performance apps. Jun 09, 2015 When Apple unveiled Metal for OS X at the 2015 WWDC keynote, I wasn't very impressed. (/wwdc-2015) Metal, Apple's optimized set of 3D tools for developers, first showed up on iOS last year in the form of a particularly beautiful Unreal Engine demo. It provided answers for serious problems that my development team faced when making cinematic games on the iPhone and iPad.
Moving beyond just rendering passes, Metal in iOS 13 and tvOS 13 empowers the GPU to construct its own compute commands with Indirect Compute Encoding. Now complete scenes using advanced culling and tessellation techniques can be built and scheduled with little or no CPU interaction.
Improved Raytracing Acceleration
Metal Performance Shaders (MPS) speed raytracing operations even more by moving the bounded volume hierarchy construction to the GPU. MPS also provide new, optimized de-noising filters in an essential collection of highly-optimized compute and graphics shaders.
Metal for Pro Apps
Professional content-creation apps can take advantage of outstanding enhancements in Metal on macOS Catalina. Metal Peer Groups make it easy to rapidly share data between multiple GPUs in Mac Pro without transferring through main memory. And enhancements to CAMetalLayer give you access to the High Dynamic Range capabilities of Pro Display XDR.
Simpler GPU Families
Apple Metal Games For Os X Download
Developing with Metal is even easier with the dramatically simplified GPU Families. Three well-considered groupings allow you to easily target functionality that's common across all Metal-enabled GPUs, access unique capabilities of Apple-designed GPUs, and better harness supported third-party GPUs on macOS.
Metal Memory Debugger
The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal.
Metal-enabled iOS Simulator
The Simulator now uses Metal to speed up the development of iOS apps that either use Metal directly or rely on Metal-based system frameworks. This is perfect for smoothly transitioning from OpenGL ES to Metal.
What’s New in Metal
Tools for Windows
The Metal Developer Tools for Windows enables Metal Shading Language (MSL) compilation on Windows into Metal Library Objects targeting Apple platforms.Documentation
Browse the latest documentation including API reference and articles.Sample Code
Get sample code to see how Metal APIs are implemented.Videos
Learn how to take advantage of the latest advancements in Metal.Forums
Ask questions and discuss Metal with Apple engineers and other developers.
Has Apple’s announcement of their plan to deprecate Open GL and OpenGL ES left you wondering how to take your OpenGL ES product into the future? — Your future is here!
MoltenGL provides the power to transform your graphics applications and games on iOS and macOS platforms. This premier product from the developers of MoltenVK will run your OpenGL ES 2.0 application or game on iOS or macOS using Metal — and faster!
No need to rewrite rendering logic and shaders for different platforms or abandon the familiar OpenGL ES 2.0 API. Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today, and to protect your investments in OpenGL ES into the future!
MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework. MoltenGL provides many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES 2.0 API. And MoltenGL will continue to run your OpenGL ES application or game on future versions of iOS and macOS, should Apple remove OpenGL ES in the future.